I can also confirm, after three reinstalls of 22h2, that there is something seriously wrong with this new build. I'm not sure what's been added under the bonnet, but I am getting slowdowns across the system.
My PC:
Motherboard: MSI Z370 Gaming Pro Carbon AC
CPU: Intel® Core™ i7-8700K
CPU Cooler: Corsair Hydro Series™ H115i PRO RGB
RAM: Corsair Vengeance® LPX 32GB (2 x 16GB) DDR4 DRAM 3200MHz C16
Graphics Card: Gigabyte RTX 3080 Ti VISION OC 12G
Sound Card: Creative Sound BlasterX AE-5
OS SSD: Samsung 980 PRO NVMe 2TB
Backup SSD: Samsung 970 PRO NVMe 500GB
Gaming SSD 1: 2X Samsung 860 EVO 1TB 6Gb/s (RAID Stripe)
Gaming SSD 2: 2X Samsung 870 EVO 1TB 6Gb/s (RAID Stripe)
Main Monitor: LG 34GK950G 34" Ultrawide Monitor
Monitor 2: Alienware AW3418DW 34" Ultrawide Monitor
VR Setup: HP Reverb G2
My primary frustration is with gaming. I am running a fairly hefty system as listed (CPU's a little old but powerful) and it feels like everything has some sort of bottleneck to break through before running with anything near my original pre-update performance. Added to that is the extremely unpleasant VR experience now. It's so bad that there is a visible wobbling effect (like a broken refresh rate, or as if my lenses are floating in water) causing huge lag spikes and distortion, making VR nausea inducing for the very first time, even in calm environments,
What on earth did Microsoft do? How can this kind of issue (which is being reported on a massive scale) have broken through QA and been approved as ready for a forced launch with Windows users? I am using the latest NVidia drivers (another culprit) and am up-to-date with all my Windows updates.
My experience of Windows has gone from happy to miserable...