Hi! I am another customer fooled by Microsoft.
I was searching around in order to understand how hard would be to enable the FFB feature of the wheel on Windows.
So, here are my impressions...
Microsoft introduced a new input library called XInput specifically for Xbox 360 controllers (gamepad, wheel, guitar, fightstick, and etc.). Currently, this library is officially implemented for Windows (supporting DirectX 9 or later) and Xbox 360. Thus, on
both platforms, any game supporting the Xbox 360 controllers use this library.
Theoretically, since the same library is used in both platforms, the controllers should work on Windows as they work on Xbox 360. However, it seems like the XInput implementation for Windows is lacking the functions to access the FFB motor of the wheel (as
suggested by "Core Driver" in Codemasters forums: http://community.codemasters.com/forum/grid-tech-support-1020/280028-no-love-xbox-360-wireless-racing-wheel.html). Give a look at the Windows XInput documentation (http://msdn.microsoft.com/en-us/library/ee417007(v=VS.85).aspx),
there are only a function to access the vibration motors (the XInputSetState function).
Considering this lack, how the game developers would implement the FFB support!? Therefore, I believe that a driver update would not be enough to enable the wheel FFB feature. Microsoft should also update the XInput API for Windows with the FFB functions and
the game developers should release patches for their games. Summarizing, even Microsoft updating the API and the driver, I think we will have to implore the game companies to update their racing titles in order to use the FFB functions.
Anyway, if Microsoft announced FFB support it must must be delivered. Otherwise, it is false advertising.
Sorry for my bad English.
Ok, I have been a loyal customer to Windows for awhile, every computer I've had has been equipped with Windows. It has been frustrating, annoying, and disheartening to read this post. I began with Xbox LIVE, transferred
into PC racing, and now run both with my Xbox 360 racing wheel. iRacing as many SIM racers may know is a top notch physics-based racing sim that requires accurate controls. I'm decidedly on a budget and can't afford another wheel at this point and believe
this has all the stuff (minus a clutch pedal :P) as far as hardware goes. All it needs is for the lazy ____ at MS to get their heads out of their ____ and help us out. They think we can't live without them, so they'll keep on going ignoring relatively small
problems. Thing is, relatively small technical problems are the base of their hardcore buyers. They lose us, they lose a very large chunk of their audience. And just for reference I have attached a link to "How to Sue Someone for False Advertising", so if
anyone feels like they have the time and the resources and the knowledge, take them the ____ out!!!!!!!!!!
http://www.ehow.com/how_2175318_sue-someone-false-advertising.html