Hi,
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https://connect.microsoft.com/?wa=wsignin1.0
Please respond back with the status of the issue and let us know if you have any issues.
Azam – Microsoft
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So I have enjoyed playing Backgammon in the past, but nowadays is just IMPOSSIBLE. I am sure many others have noticed this. There are players out there that can control the dice at least for them, and some can even move more chips than the allowed by standard rules.
For example, not 10 minutes ago, I rolled 6 and 5, then the guy doubled me on his first roll, and got double three, then I rolled and I got 4 and 1, then he rolled and got 3 and 1, then I rolled and got 3 and 2, then he rolled and got double 5 eating my lonely chip in position 1 and covering position 3 from position 8. Do you call that a lucky roll? I call that an engineered roll, if you know Backgammon.
Yesterday, a guy moved 6 chips using a double 5. That same guy rolled 4 consecutive pairs.
Yesterday, I had 5 out of 6 positions occupied in my side and I ate one of the other player's chips. I did this repeatedly. The guy just lost 1 roll out of 4 chips I ate. He also had 5 of 6 positions occupied. He ate a chip of mine twice. I had to roll some 10 times before I could get out each time.
If you know Backgammon, you know this is NOT right. Losers out there have found a way to cheat, and that ruins the fun for us, the ones with a brain.
Microsoft, please put an end to this. Your Windows license is expensive, and I paid for it, and I expect to be able to enjoy all the features in the OS, and that includes the included Internet gaming. Roll a patch that can end this blatant cheating!
MCP
Locked Question. This question was migrated from the Microsoft Support Community. You can vote on whether it's helpful, but you can't add comments or replies or follow the question.
Hi,
If you have any feedback’s, then I would suggest you to post here:
https://connect.microsoft.com/?wa=wsignin1.0
Please respond back with the status of the issue and let us know if you have any issues.
Azam – Microsoft
I tend to agree with most of your post (Shackle).
When I argued that there was cheating, I was only referring to the stall bug used, ie: opponent moves then rescinds move, does this a few times then stops; the next thing that happens is you are told that you are delaying your move and are eventually timed out.
I doubt anyone playing on msn has not come across this, and we will all agree that it is cheating, and I just wanted to know if there is a way around this.
WIth regards to the dice: there is no doubt that they are not random, and in some way react to what is needed, but I doubt the opponent can fix them. I have frequently lost 12 on the trot, and sometimes won 12 on the trot. When on your side you frequently throw the perfect throw needed, and vica versa when on losing streak.
My only disagreement with Mr Shackle is saying odds on any paritcular throw are 18-1. Obviously I agree they are not 36-1, that is obvious, but the correct odds are 21-1, as there are 21 different thriw combinations. Look at the table below. I may be incorrect, and please tell me if I have missed something, but I don't think so. I do remember when I first started playing Backgammon (30 years ago) reading a book, and they commented on the 36-1 myth, and used the table below to explain the 21-1 odds
1-1 2-2 3-3 4-4 5-5 6-6
2-1 2-3 3-4 4-5 5-6
3-1 2-4 3-5 4-6
4-1 2-5 3-6
5-1 2-6
5-1
6 + 5 + 4 + 3 + 2 + 1 = 21
This is gobble-de-gook. You must include the TOTAL event space, not a partial, when calculating probability. The book you read was wrong if it told you to use 21 as the denominator of probability calculations. This partial list is valid only to describe the possible rolls in backgammon, but not to be used in calculating probability.
Here are some an examples:
All events:
(1,1) (1,2) (1,3) (1,4) (1,5) (1,6) (2,1) (2,2) (2,3) (2,4) (2,5) (2,6)
(3,1) (3,2) (3,3) (3,4) (3,5) (3,6) (4,1) (4,2) (4,3) (4,4) (4,5) (4,6)
(5,1) (5,2) (5,3) (5,4) (5,5) (5,6) (6,1) (6,2) (6,3) (6,4) (6,5) (6,6)
Rolling a six:
(1,6) (2,6) (3,6) (4,6) (5,6) (6,1) (6,2) (6,3) (6,4) (6,5) (6,6)
That is 11/36 or 30.55%
Rolling 2 fours
(4,4)
That is 1/36
Rolling a four and a two
(4,2) (2,4)
That is 2/36 or 1/18
Rolling 2 fours or (a four and a two)
(4,4) (4,2) (2,4)
That is 3/36 or 1/12
Be careful not to espouse erroneous information and visit..
Quite clearly as we are talking about backgammon, I was talking about the odds on a throw, which is 21-1.
Do you need advice on the Emglish language?
Here is how they do it:
How to Cheat at Internet Backgammon
eHow Hobbies, Games & Toys Editor
This article was created by a professional writer and edited by experienced copy editors, both qualified members of the Demand Media Studios community. All articles go through an editorial process that includes subject matter guidelines, plagiarism review, fact-checking, and other steps in an effort to provide reliable information.
By an eHow Contributor
It seems that cheating at Internet backgammon would not be possible. Many times, online games have a predetermined outcome: One player rolls certain numbers and then plays predictable moves that cause them to win or lose. It seems that this is cheating, but neither player has any control over this. There is, however, a free program you can download that will help you truly cheat at Internet backgammon.
Related Searches:
Instructions
Download GNU Backgammon to your computer. This software analyzes possible moves and advises you of how to move your game pieces after you roll the dice. When you play every move the software tells you, it can help you win 70 to 85 percent of the time. - 2
Set up your software. Choose the options to play manually, that way you can change dice results and keep up with the game, as you play online. - 3
Create an account at an online backgammon site. Play a few rounds to see how the site functions. - 4
Start a backgammon game with a live player (or a computer, but preferably a live player). Adjust the software so you play the exactly as your live game and follow every move the analyzer suggests.
Read more: How to Cheat at Internet Backgammon | eHow.com http://www.ehow.com/how_4430301_cheat-internet-backgammon.html#ixzz1jC9yBT00
Ok, I'm starting to get out of my depth. Comprehending cheating in a game? Yes.
Backgammon? No.
I understand the maths of what you're saying, though. Just not how it relates to the game.
I tend to agree with most of your post (Shackle).
When I argued that there was cheating, I was only referring to the stall bug used, ie: opponent moves then rescinds move, does this a few times then stops; the next thing that happens is you are told that you are delaying your move and are eventually timed out.
I doubt anyone playing on msn has not come across this, and we will all agree that it is cheating, and I just wanted to know if there is a way around this.
WIth regards to the dice: there is no doubt that they are not random, and in some way react to what is needed, but I doubt the opponent can fix them. I have frequently lost 12 on the trot, and sometimes won 12 on the trot. When on your side you frequently throw the perfect throw needed, and vica versa when on losing streak.
My only disagreement with Mr Shackle is saying odds on any paritcular throw are 18-1. Obviously I agree they are not 36-1, that is obvious, but the correct odds are 21-1, as there are 21 different thriw combinations. Look at the table below. I may be incorrect, and please tell me if I have missed something, but I don't think so. I do remember when I first started playing Backgammon (30 years ago) reading a book, and they commented on the 36-1 myth, and used the table below to explain the 21-1 odds
1-1 2-2 3-3 4-4 5-5 6-6
2-1 2-3 3-4 4-5 5-6
3-1 2-4 3-5 4-6
4-1 2-5 3-6
5-1 2-6
5-1
6 + 5 + 4 + 3 + 2 + 1 = 21
This is gobble-de-gook. You must include the TOTAL event space, not a partial, when calculating probability. The book you read was wrong if it told you to use 21 as the denominator of probability calculations. This partial list is valid only to describe the possible rolls in backgammon, but not to be used in calculating probability.
Here are some an examples:
All events:
(1,1) (1,2) (1,3) (1,4) (1,5) (1,6) (2,1) (2,2) (2,3) (2,4) (2,5) (2,6)
(3,1) (3,2) (3,3) (3,4) (3,5) (3,6) (4,1) (4,2) (4,3) (4,4) (4,5) (4,6)
(5,1) (5,2) (5,3) (5,4) (5,5) (5,6) (6,1) (6,2) (6,3) (6,4) (6,5) (6,6)
Rolling a six:
(1,6) (2,6) (3,6) (4,6) (5,6) (6,1) (6,2) (6,3) (6,4) (6,5) (6,6)
That is 11/36 or 30.55%
Rolling 2 fours
(4,4)
That is 1/36
Rolling a four and a two
(4,2) (2,4)
That is 2/36 or 1/18
Rolling 2 fours or (a four and a two)
(4,4) (4,2) (2,4)
That is 3/36 or 1/12
Be careful not to espouse erroneous information and visit..