Anyone tried running LatencyMon. The results for me where exceptionally unimpressive... I spend a lot of my life on Teams (who doesn't these days) and it's basically unusable when on big conferences due to this. I was getting massive spikes in interrupt to process latency for the NVIDIA drivers... weirdly by forcing Teams to run using the Nvidia card this resulted in DPC sorting itself out... I actually think the issue is the Intel gfx drivers (notorious on machines with a dGPU and Intel iGPU).... not sure why I think this but seem to remember something about the Intel iGPU driver constantly polling the dGPU driver which causes the DPC issues.
I'd be interested to see if any of you having this issue are also heavy Teams users (or similar e.g. Zoom etc... anything doing voice/video encode/decode and offloading to the GPU to do it) and find that by forcing your Teams (or similar) client to use the dGPU you get better results. Naff workaround and shouldn't have to be... especially not on a flagship MS branded device!
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