Can surface pro x sq2 run Minecraft Java and install recent versions of OpenGL ?

Anonymous
2021-05-13T18:20:11+00:00

I now that surface pro x can’t run several apps like Minecraft Java but now surface pro x has a new better processor it can run now run 64 bit apps and also surface pro x can now run games that uses OpenGl 3.3 but can i use recent versions of OpenGL on surface pro x sq2 ? 

If surface pro x was able to use OpenGL 4.4 I think that it will run Minecraft Java because OpenGL 4.4 is recommended for running better Minecraft Java on some PC’s

Surface | Surface Pro | Install and update

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  1. Anonymous
    2021-07-04T14:03:49+00:00

    OMG

    Did you test how many fps does Minecraft get ?

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  2. Anonymous
    2021-06-28T15:19:46+00:00

    I discovered that the surface pro x can be teardown and it can be fix i think so

    As before the surface pro x can’t run Minecraft Java by its processor the motherboard of the surface pro x can be remove and the processor is there I want to know if the processor can be removed from the motherboard and change it to another one

    You'd basically have to replace the motherboard as the SoC is soldered onto the board. From what I've read, the problem is there isn't currently an Intel or AMD cpu that would be able to fit into the thin form-factor of the Surface Pro X due to cooling requirements.

    Windows on ARM is still quite new so I didn't expect Minecraft to run; actually I was 100% sure it wouldn't when I purchased my Pro X. Still, that doesn't stop me from wanting to see it happen, so I keep tinkering around with ideas or potential solutions.

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  3. Anonymous
    2021-06-25T01:30:03+00:00

    I discovered that the surface pro x can be teardown and it can be fix i think so

    As before the surface pro x can’t run Minecraft Java by its processor the motherboard of the surface pro x can be remove and the processor is there I want to know if the processor can be removed from the motherboard and change it to another one

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  4. Anonymous
    2021-06-16T20:33:11+00:00

    Surface Pro X uses LTE is LTE another reason why Minecraft Java can't run on Surface Pro X ?

    Well, I don't have a sim card in mine, but I wouldn't think LTE capabilities would break Minecraft.

    Incidentally since my last comment Minecraft 1.17 has been released, and it actually has been upgraded to run on Java 16 from what I've read. Still no luck with it using the native ARM64 OpenJDK 16 pre-release. So either something is missing from Java on my device still, or it's back to the OpenGL issue.

    This is the modified install pointing to the native java instead of the bundled:

    Image

    Full path is: C:\Program Files (Arm)\Microsoft\jdk-16.0.1.9-hotspot\bin\java.exe

    I've also tried the javaw.exe executable in the same folder with the same results (not 100% sure which I should use)

    Results in the Latest Log file:

    • [16:38:59] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
    • [16:39:00] [Render thread/INFO]: Setting user: <removed>
    • [16:39:00] [Render thread/INFO]: [STDERR]: [LWJGL] Failed to load a library. Possible solutions: a) Add the directory that contains the shared library to -Djava.library.path or -Dorg.lwjgl.librarypath. b) Add the JAR that contains the shared library to the classpath. [16:39:00] [Render thread/INFO]: [STDERR]: [LWJGL] Enable debug mode with -Dorg.lwjgl.util.Debug=true for better diagnostics.
    • [16:39:00] [Render thread/INFO]: [STDERR]: [LWJGL] Enable the SharedLibraryLoader debug mode with -Dorg.lwjgl.util.DebugLoader=true for better diagnostics.
    • [16:39:01] [Render thread/INFO]: [STDERR]: java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.glfw.GLFW [16:39:01] [Render thread/INFO]: [STDERR]: at com.mojang.blaze3d.platform.GLX.getOpenGLVersionString(SourceFile:35)
    • [16:39:01] [Render thread/INFO]: [STDERR]: at com.mojang.blaze3d.systems.RenderSystem.getApiDescription(SourceFile:770)
    • [16:39:01] [Render thread/INFO]: [STDERR]: at ac.a(SourceFile:65)
    • [16:39:01] [Render thread/INFO]: [STDERR]: at dvo.a(SourceFile:2418)
    • [16:39:01] [Render thread/INFO]: [STDERR]: at dvo.a(SourceFile:2412)
    • [16:39:01] [Render thread/INFO]: [STDERR]: at net.minecraft.client.main.Main.main(SourceFile:187)

    Maybe someone smarter than me knows what this means...

    Probably more waiting on either Java or OpenGL updates for WoA. I submitted feedback in the Feedback Hub for both Minecraft and the OpenCL and OpenGL compatibility pack requesting OpenGL support be added to Windows on ARM either via Qualcomm's drivers or the compatibility pack be upgraded to support OpenGL 4.x. Not sure what else I can do in the mean time.

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  5. Anonymous
    2021-06-16T17:15:26+00:00

    Surface Pro X uses LTE is LTE another reason why Minecraft Java can't run on Surface Pro X ?

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