So I am using a Surface Pro 3 - and the issue seems pretty minimal. I use Lazy Nezumi in Photoshop, so for artists it works just fine. The app is a fantastic workaround for the jitter issue, and doesn't post a huge impediment to drawing in the way that I want. And for those that do long, fluid strokes in a drawing app, the speed of the stroke is generally high enough to not fall into the area where jitter happens. That being said, I don't do much hand note writing and never will on this device, so that is not a concern for me.
Surface Pro 3 Wavy diagonal lines when inking
I've noticed a problem with my surface pro 3 that I have not been able to work around. When I draw a slow diagonal line, it comes out very wavy and jagged. If I quickly draw a diagonal, it seems ok. Has anyone else seen this, is there a fix for it? seems to happen in every application, so it strikes me as potential hardware.
Surface | Surface Pro | Install and update
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Anonymous
2015-07-02T19:43:39+00:00 -
Anonymous
2015-07-02T22:46:03+00:00 In a reddit AMA a few months back, they mentioned that they recognized the issue to be the signal from the stylus to be too weak. They said they were working with a higher voltage stylus with a boosted signal, but i haven't heard anything about it since.
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Anonymous
2015-07-02T23:50:20+00:00 In a reddit AMA a few months back, they mentioned that they recognized the issue to be the signal from the stylus to be too weak. They said they were working with a higher voltage stylus with a boosted signal, but i haven't heard anything about it since.
Knowing Microsoft very well...the solution for the surface pro 3 fix focus camera is the surface 3 autofocus camera.
The solution for the surface 3 and pro 3 wavy lines is going to be the surface pro 4.
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Anonymous
2015-07-03T00:37:14+00:00 So help me... That would make me so angry
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Anonymous
2015-08-07T17:00:25+00:00 Hey, those lines look pretty good compared to what I get. Mine are more like stairs.
I have a Surface 3 not the Pro 3.
The problem is noticeable in many Apps in Windows 8.1 and now Windows 10.
I'm writing an Universal App for which touch input accuracy is vital. So far the Surface 3 has failed miserably.
My Windows Phones, Nokia Lumia 2520 and even the Linx 8 Tablet are working flawlessly using exact same code.
This Problem is either a Hardware or Driver issue that needs to be looked into.
Calibration will do nothing.
Registry hacks help a little.
Anyone at Microsoft:
Windows API C++:
CoreWindow::GetForCurrentThred()->Dispatcher->ProcessEvents(CoreProceesEventsOptions::ProcessAllIfPresent);
is unusable for multi touch.
CoreWindow::GetForCurrentThred()->Dispatcher->ProcessEvents(CoreProceesEventsOptions::ProcessOneIfPresent);
will smooth out touch input for multi touch only.
For single touch and Pen, i've know idea. Just adding another finger on the screen will smooth things out ie. more touch points. Single touch is Borked.
My concern is that this problem is exist on 1 out of the 6 of the devices I use for testing... the most expensive one :-(