A core feature of Visual Studio that allows developers to inspect, analyze, and troubleshoot code during execution.
Hi @Mourya K V ,
Thanks for sharing your details.
The detail that stands out to me is that breakpoints bind in one C++/CLI layer but not the other. So, I would suggest comparing the two modules directly rather than repeating the general debugger checks you have already tried.
While the affected breakpoint is unbound, could you collect the following?
- In
Debug > Windows > Modules, find both the affected C++/CLI DLL and the working Graphics DLL, then share thePathandSymbol Statusfor each. If the affected DLL is not listed, please let me know. - Right-click the affected module, select
Symbol Load Information, and share the complete output. - Share the exact message shown when you hover over the unbound breakpoint.
- Share the full version number from
Help > About Microsoft Visual Studio. - Confirm whether the breakpoint is in the C++/CLI code itself or in the native C++ code called by that layer.
These checks follow Microsoft’s documented guidance in Troubleshoot breakpoints in the Visual Studio debugger.
This information should help narrow down whether the affected module is not being loaded, its PDB does not match, or the required debugger code type is not active.
Please remove any private paths or project information before posting.