RendererBase and its concrete implementations must be creatable by the XAML loader. The error “Type X cannot be created in XAML” means the type does not satisfy the requirements for XAML construction.
To support usage like:
<local:ShaderBackground x:Name="ShaderSample">
<local:ShaderBackground.Renderer>
<local:SnowRenderer />
</local:ShaderBackground.Renderer>
</local:ShaderBackground>
ensure all of the following:
- RendererBase must be public
public class RendererBase : DependencyObject, IRenderer
{
}
- IRenderer must be public (or remove it from the public API surface of the property)
public interface IRenderer : IDisposable
{
}
- The concrete renderer (SnowRenderer) must be public and have a public parameterless constructor
public sealed class SnowRenderer : RendererBase
{
public SnowRenderer() { }
}
- The dependency property type must be the base type that XAML can instantiate
public static readonly DependencyProperty RendererProperty =
DependencyProperty.Register(
nameof(Renderer),
typeof(RendererBase),
typeof(ShaderBackground),
new PropertyMetadata(null, OnRendererChanged));
public RendererBase Renderer
{
get => (RendererBase)GetValue(RendererProperty);
set => SetValue(RendererProperty, value);
}
- The namespace where SnowRenderer is declared must be mapped in XAML, for example:
xmlns:local="using:App1"
After these changes and a full rebuild, the XAML loader can create SnowRenderer and assign it to the Renderer property at runtime, similar to how ComboBoxItem elements are created and added to a ComboBox.
For adding/removing multiple items at runtime (like ComboBox items), expose a collection property (for example, an ObservableCollection<RendererBase>) and manipulate it in code, or bind it to a collection in a view model. The XAML loader will populate the collection from nested elements in XAML, and at runtime items can be added/removed from that collection.
References: