Xbox App and Microsoft Store prevents game downloands by requiring Visual C++ 2015 UWP Desktop Runtime Package to download first, but Visual C++ 2015 UWP Desktop Runtime Package will not download

Anonymous
2022-07-18T16:29:16+00:00

Every time that I go to download a game from the xbox app or microsoft store that is over 1GB, the xbox app/microsoft store first tries to download Visual C++ 2015 UWP Desktop Runtime Package first. The issue is that the microsoft store page for Visual C++ 2015 UWP Desktop Runtime Package appears to be bugged, and I cannot download it. I have tried canceling the downloads and downloading just the package by itself and it does not work. I cannot find the page online to download it manually either. How do I download Visual C++ 2015 UWP Desktop Runtime Package manually, or how do I work around needing it to download larger games. This is a new issue, it was not a problem a month ago.

Windows for home | Windows 10 | Microsoft Store

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  1. Anonymous
    2022-07-21T18:58:28+00:00

    I found the issue. The package that refuses to install can't even be manually downloaded from your website. Since the download is broken from the below link as well there is no wonder it won't work in the xbox app.

    https://www.microsoft.com/en-us/download/confirmation.aspx?id=102159

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  3. Anonymous
    2022-07-21T19:50:28+00:00

    can you f**king believe it, it just downloads a .txt document?? what in the actual ****?

    this is what the download contains:

    <FileList TargetPlatform="UAP"

    FrameworkIdentity-Debug = "Name = Microsoft.VCLibs.140.00.Debug.UWPDesktop, MinVersion = 14.0.30704.0, Publisher = 'CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US'"

    FrameworkIdentity-Retail = "Name = Microsoft.VCLibs.140.00.UWPDesktop, MinVersion = 14.0.30704.0, Publisher = 'CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US'"

    MinVSVersion = "14.0"

    TargetPlatformMinVersion="10.0.0.0"

    TargetPlatformVersion="10.0.0.0"

    DisplayName = "Visual C++ 2015-2019 UWP Desktop Runtime for native apps"

    AppliesTo = "WindowsAppContainer + (Managed | Javascript | Native)"

    AppX-Debug-ARM = ".\AppX\Debug\ARM\Microsoft.VCLibs.ARM.Debug.14.00.Desktop.appx"

    AppX-Debug-ARM64 = ".\AppX\Debug\ARM64\Microsoft.VCLibs.ARM64.Debug.14.00.Desktop.appx"

    AppX-Debug-x86 = ".\AppX\Debug\x86\Microsoft.VCLibs.x86.Debug.14.00.Desktop.appx"

    AppX-Debug-x64 = ".\AppX\Debug\x64\Microsoft.VCLibs.x64.Debug.14.00.Desktop.appx"

    AppX-Retail-ARM = ".\AppX\Retail\ARM\Microsoft.VCLibs.ARM.14.00.Desktop.appx"

    AppX-Retail-ARM64 = ".\AppX\Retail\ARM64\Microsoft.VCLibs.ARM64.14.00.Desktop.appx"

    AppX-Retail-x86 = ".\AppX\Retail\x86\Microsoft.VCLibs.x86.14.00.Desktop.appx"

    AppX-Retail-x64 = ".\AppX\Retail\x64\Microsoft.VCLibs.x64.14.00.Desktop.appx"

    SupportsMultipleVersions="Error"

    SupportedArchitectures="x86;x64;ARM;ARM64">

    </FileList>

    wow. thats really **** usefull, thanks microsoft for having a utterly useless system.

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  4. Rodrigo Queiroz 78,705 Reputation points Independent Advisor
    2022-07-21T21:31:57+00:00

    The link expired, I will share it from my OneDrive.

    https://1drv.ms/u/s!AsZpO-172qZjrRFhfHh-CsmxDl6m?e=nJm9QA

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  5. Anonymous
    2022-07-21T23:01:31+00:00

    given up. spoke to an angent who's informed me this is a wide problem yet the social medias of game pass have said nothing.

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