So far I've found a few workarounds, such as turning off a couple of the cpu cores from the games that are having trouble. Doing this avoids having to do a hard reset, as you can still operate on Windows to force closing the app.
Turning off multi-threading, if the option is available, has also worked for me, although it causes severe loss in performance.
What I'm expecting is a permanent solution from Microsoft now, as this is a long standing problem that is affecting thousands (or millions) of users, and that has gone on for too long. I was hoping too see a statement, at least acknowleding the problem and committing to solve it as soon as possible.
Apparently this is a bug introduced in Directx12 with the last Windows patch, 24H2, can anyone confirm?
Having to roll back to 23H2 at this point would be a disappointment as well as a lot of work. If I can even find a .iso to roll back to.