@BossDweeb:
I think you have misunderstood the main issue.
This could be because the games you use were designed for the desktop resolution you use,
or possibly you have some special graphics card/drivers that behave differently from the majority.
Most people here are NOT complaining about the black bars caused by image aspect ratio differing from the physical aspect ratio of the monitor. While it is possible to scale such images too by stretching aspect ratio to fill the entire screen, this is NOT what most of us want, as it would distort the images.
The real issue most of us have with Win10 is twofold:
1: When a game is set to go fullscreen in a specific resolution, Win10 refuses to do it, and instead goes fullscreen using the full desktop resolution.
2: When in a fullscreen mode with resolution mode enforced by Win10 to something other than what the game was designed for, Win10 does not rescale the game's image in any way, which normally means that there will be HUGE black bars on all four sides of the game image.
For example:
If a game 'wants' to switch to fullscreen 640x480 on a Win10 system using 1920x1200, the result will instead be that a 640x480 game image is displayed in the center of an otherwise black screen of 1920x1200. Thus there will be black bars 640 pixels wide at left and right edges of the screen, while the top and bottom have black bars of 360 pixels height each. As a percentage of total screen the game will then be using appx 13%. So appx 87% of the screen is wasted.
For a more proper implementation, there are many possible methods:
1: Obey the resolution switch and display the game in completely full screen (slightly distorted due to differing aspect ratio). This is truly the most correct thing to do, as a machine should ALWAYS obey the commands of its human owner. If we say 640x480, that is what we should get. A computer should not have the option to refuse. (If/when any computer goes sentient I'll amend that statement... :) )
2: Keep desktop resolution but stretch the game image to full screen (again distorting aspect ratio).
Visually this gives the same result as #1, except that video drivers may have an opportunity to smooth off some pixellation edges in the rescaling.
3: Keep desktop resolution but stretch the game image with unchanged aspect ratio such as to completely fill either height or width of the screen with minor black borders at two screen edges for cases where game aspect ratio differs from that of the desktop resolution.
Of all cases #3 above will give the most visually pleasing results, which for the same example case would result in a game image rescaled by a factor of 2.5 to 1600x1200 pixels with black bars of 160 pixels at both right and left sides.
Some games actually contain options to use method #3 by requesting such scaling, but even then Win10 ignores it and defaults to the silly mode with 13% screen usage (eg: "Sid Meier's Alpha Centauri').
Personally I would gladly accept either one of these three methods, rather than the flat refusal and miniature game images that Win10 forces us to use.
Best regards: Ronald Andersson