For landing tips, Microsoft Flight Simulator X is not fully like flying the real thing, but it is close. There are programmed missions in Microsoft Flight Simulator X that Rod Machado instructs how to land. One obviously cannot teach flying from a blog post, but here are some quick tips that I can give you:
When new to landing in Microsoft Flight Simulator, set your control settings to easy. To land the aircraft, on the final approach leg (which is the portion of the approach when you are in line headed to the runway. I suggest you read online about the approach legs, which are called upwind, crosswind, downwind base, and final) keep the nose down with the runway numbers in the middle of the windshield. If you look at the side of the runway, you will see red and white lights. These are called VASI and PAPI lights which visually help you to maintain a proper glide path to the runway. I suggest that you read on line the proper method to use them to see how they work. During final approach the power should smoothly be reduced and as you come across the threshold of the runway the power should be at idle. For the flare procedure hold the aircraft at 10 Ft above the ground, approximately one wing span in height which places the aircraft in ground effect. This allows the plane to act like a hovercraft taking advantage of the high pressure under the wings and allows for the aircraft to fly very slow for touchdown. Fly the plane as far down the runway as you can, bleeding off the airspeed, holding it off the ground until a slightly nose high flare is established and then let it sink to touchdown.