Force Feedback on Xbox 360 Racing Wheel using Wireless Gaming Reciever in Windows 7

Anonymous
2009-12-10T21:53:03+00:00

I am trying to use my Xbox 360 Wireless Racing Wheel in Windows 7 using the Wireless Gaming Receiver to connect it to my PC.

It connects fine and I can use the wheel in games, but I'm not getting any force feedback and I don't see it mentioned in the device configuration in the control panel.

This page: http://www.xbox.com/en-gb/hardware/x/xbox360wirelessgamingreceiver/ specifies that the wheel should have drivers available for Windows Vista in the future (I am guessing this page is well out of date) with force feedback but I can't find mention of these drivers anywhere.

Windows for home | Previous Windows versions | Gaming

Locked Question. This question was migrated from the Microsoft Support Community. You can vote on whether it's helpful, but you can't add comments or replies or follow the question.

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Anonymous
2009-12-31T17:38:51+00:00

Technically, this is a Windows 7 Driver Support question on when then Wireless Gaming Receiver drivers will be updated to provide force feedback support as was promised in the URL the previous poster provided.

I to would be interested in if this work is progressing.  If it has been cancelled you may wish to notify marketing and get them to update the page in question.

Cheers.

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  1. Anonymous
    2010-08-26T20:46:46+00:00

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  2. Anonymous
    2010-08-26T22:55:39+00:00

    WillsB3 what is your point about section 1.1.2? we know it's not currently supported but that doesn't remove the fact that it was promised and many of us bought it for this capability.

    can you just let us know where your going?

    Saulo Pessoa

    Fantastic work, your right even if we do get Microsoft to budge on this which I feel we should with enough momentum and possibly a lawsuit we may then have to lean on games developers to put FFB into windows versions. But they will already have the majority of the codebase.

    DAmn it I want F1 2010 running direct X11 goodies at a native 1920 x 1080p frame. not xbox360s crappy direct X9 internally scaled from 1280 x 720p with loads of aliasing.

    I hate Microsoft for this. Not buying any more windows product.   www.apple.com

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  3. Anonymous
    2010-08-27T14:53:34+00:00

    My point was that I added the issues we were having to wikipedia (they weren't there before..) in the hope that someone from microsoft gets of their ____ and does something about it. And I already moved to OSX for my laptop (MacBook Pro - Never going back!) just a shame OSX can't run DirectX.

    Edit: Looks like wikipedia removed my edit.. See this version of the page: http://en.wikipedia.org/w/index.php?title=Xbox\_360\_accessories&oldid=381184201#Wireless\_Gaming\_Receiver

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  4. Anonymous
    2010-08-28T17:48:28+00:00

    Hi!

    MexicanR

    I do not know if I understood very well what did you mean. But if you are intending to run a lawsuit against Microsoft, maybe at least you could have the same luck like him: http://kotaku.com/5512880/playstation-3-owner-gets-a-100-refund-for-losing-linux. ;)

    beezley & WillsB3

    That is exactly what I am thinking. Since Microsoft has already implemented the FFB support for Xbox 360 XInput, they would have to do just a porting task for the Windows platform. The same for the game developers (since their Xbox 360 titles also have already FFB support).

    I going to try to confirm this suspicious in the DirectX developers forum. I will let you know any news.

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